Frequently Asked Questions
Here are some common questions.
What is this website?
This is a collection of my personal projects, blog posts, and research spanning machine learning, physics, and software engineering.
How can I get in touch?
You can find my contact information and social links on the About page or in the footer.
What technology did you use to build this site?
This inventory reflects the technologies used across the main site, articles, simulations and browser tools. The website source repository is private.
Application and platform
App Router pages, server rendering, metadata, route loading states, API routes, host-based middleware, redirects, and server-side project source loading.
Every interactive interface, stateful component, context provider, hook, lazy boundary, and the Browser Visual Lab portals.
The application source, semantic page structure, responsive layouts, light/dark themes, component styling, and CSS animation system.
Next.js server execution, filesystem-backed MDX/source loading, content scripts, and build-time asset generation.
Canvas 2D and requestAnimationFrame power the landing diffusion, simulations, compositing and video effects; WebGL renders 3D work; MediaDevices, Web Audio and MediaRecorder power Browser Visual Lab; observers and localStorage support responsive UI and theme persistence.
Content, writing and mathematics
@next/mdx, @mdx-js, remark-frontmatter and remark-gfm compile new blog posts with frontmatter, GitHub-flavoured Markdown and embedded React components.
Reads and normalises post metadata such as titles, dates, tags, drafts, summaries and preprint links from MDX frontmatter.
Renders inline and block equations throughout the interactive simulation explanations.
Interface and motion
Navigation controls, filters, buttons, drawers, inputs and the shared icon language across articles, resources and project tools.
The root UI provider and its CSS-in-JS runtime foundation. Most visible site styling is still intentionally written in plain CSS.
Page entrances, FAQ transitions, filters, cards, carousels and animated resource interactions.
Graphics, maps and graph views
The Three.js gallery, landing and project meshes, reaction-diffusion surfaces, labyrinth sphere, mushroom gills, disco ball, 3D boids and Air Route globe.
React-managed WebGL scenes, cameras, controls, labels and helpers in the globe, boids and dithered visual components.
@react-three/postprocessing and postprocessing provide the custom dither effect pipeline used by the WebGL Dither component.
Resource graph force layout and collision handling, plus geographic projections, paths and great-circle route geometry in Air Route Mapper.
Canvas-rendered, draggable article/topic relationship graphs with zooming, hit testing and force simulation.
Machine learning, authentication and tooling
Optional in-browser object detection nodes in Browser Visual Lab; the model and backend are lazy-loaded only when an ML node is used.
Cookie-aware authentication, login/logout API routes, session refresh, middleware checks and protection of the admin route.